AI Insights · Timothy · July 2024
Top 5 Slime Games in Kuwait for Q2 2024
Discover the performance of the top 5 slime games in Kuwait for Q2 2024, covering trends in downloads, revenue, and active users.
In the second quarter of 2024, Kuwait's top 5 slime games on a unified platform exhibited varied performance metrics. Data provided by Sensor Tower highlights trends in weekly downloads, revenue, and active users for these popular apps.
Super Slime - Black Hole Game by Supercent, Inc. saw weekly downloads fluctuate between 355 and 488, with a noticeable peak in the week of April 29. Revenue for this app peaked at $25 in early April but experienced a decline, with no revenue recorded in the latter part of the quarter. Active users remained relatively stable, starting at 3.4K and peaking at 3.9K in late May before dropping to 3.1K by the end of June.
My Talking Slimy: Super Cat 3D from Pixeland LLC showed consistent weekly downloads, reaching highs of 273 in mid-June. The app's revenue started at $196 in early April and maintained a steady range, ending at $165 in the final week of June. Active users increased from 557 in early April to 746 by mid-June, before a slight decline to 629 at the quarter's end.
Bruno - My Super Slime Pet, developed by Dramaton LTD, had weekly downloads ranging from 60 to 253, peaking in late April. Active users saw a rise from 556 in early April to 911 in mid-June, before settling at 764 by the end of June.
Super Slime Simulator, also by Dramaton LTD, experienced modest weekly downloads, with a peak of 153 in late May. Revenue for this app was minimal but showed a gradual increase from $1 in early April to $6 by the end of June. Active users began at 554 and had minor fluctuations, ending the quarter at 458.
Lastly, World of Slime Simulator Games by Solid Apps INC showed an interesting trend. Weekly downloads were negligible until early June, when they spiked to 284. Revenue followed a similar pattern, starting at $19 and peaking at $31 by the end of June. Active users saw a significant jump from 62 in early April to 303 in early June, before stabilizing at 106 by the end of the quarter.
For more detailed insights into these apps and their performance, visit Sensor Tower.